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From Parents to Mentors: Parent-Child Interaction in Co-Making Activities., and . IDC, page 609-615. ACM, (2017)DataSpoon: Validation of an Instrumented Spoon for Assessment of Self-Feeding., , , , , and . Sensors, 20 (7): 2114 (2020)Enhancing Emotional Support: The Effect of a Robotic Object on Human-Human Support Quality., , , , , and . Int. J. Soc. Robotics, 14 (1): 257-276 (2022)In-car game design for children: Promoting interactions inside and outside the car., , and . Int. J. Child Comput. Interact., 2 (4): 109-119 (2014)Children's Participation Patterns in Online Communities: An Analysis of Israeli Learners in the Scratch Online Community, , and . Interdisciplinary Journal of E-Learning and Learning Objects, (2009)A Wide Lens on Learning in a Networked Society: What Can We Learn by Synthesizing Multiple Research Perspectives?, , , , , , , , , and 15 other author(s). CSCL, International Society of the Learning Sciences, (2019)A Table Spinning Top to Enhance Family Quality Time., , , , , , , and . IDC, page 449-453. ACM, (2023)TangiPlan: designing an assistive technology to enhance executive functioning among children with adhd., , , , , , , and . IDC, page 293-296. ACM, (2014)Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen"., , , , , , , and . CHI, page 1-14. ACM, (2020)Designing interactive environments for outdoors gaming and play., , , and . CHI Extended Abstracts, page 419-422. ACM, (2006)