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A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement.

, , , and . AIVR, page 100-107. IEEE Computer Society, (2018)

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Characterizing and optimizing game level difficulty., , , and . MIG, page 153-160. ACM, (2014)GPU-based dynamic search on adaptive resolution grids., , and . ICRA, page 1631-1638. IEEE, (2014)Domain Authoring Assistant for Intelligent Virtual Agent., , , and . AAMAS, page 104-112. International Foundation for Autonomous Agents and Multiagent Systems, (2019)HID: Hierarchical Multiscale Representation Learning for Information Diffusion., , , , , and . IJCAI, page 3385-3391. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..ACCLMesh: curvature-based navigation mesh generation., , and . Comput. Animat. Virtual Worlds, 27 (3-4): 195-204 (2016)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)Domain Authoring Assistant for Intelligent Virtual Agents., , , and . CoRR, (2019)Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis., , , and . Comput. Animat. Virtual Worlds, (2022)Gamification of Crowd-Driven Environment Design., , , , , , and . IEEE Computer Graphics and Applications, 41 (4): 107-117 (2021)Cognitive Path Planning With Spatial Memory Distortion., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (8): 3535-3549 (August 2023)