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Avatar embodiment realism and virtual fitness training.

, , and . VR, page 225-226. IEEE Computer Society, (2015)

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Alternative Reality and Causality in Virtual Environments. University of Teesside, (2012)Towards Narrative-Driven Atmosphere for Virtual Classrooms., , , , , and . CHI Extended Abstracts, ACM, (2019)Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense, and . Proceedings of the 12th international conference on Intelligent user interfaces, page 225-234. New York, NY, USA, ACM, (2007)The Possibility of Inducing the Proteus Effect for Social VR Users, , , , , , and . International Conference on Human-Computer Interaction, page 143--158. Cham, Springer Nature Switzerland, (2022)Any ”Body” There? - Avatar Visibility Effects in a Virtual Reality Game, , , , , , , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 17-24. IEEE, (2018)Modelling the Upokrinomena: Artificial Physiology for Artificial Life, , , , , , , and . Proceedings of Alife9 Conference, Boston, USA, (2004)The effects of belongingness on the Simultaneous Lightness Contrast: A virtual reality study, , and . Vision Research, 86 (0): 97 - 106 (2013)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Proceedings of User-embodied Interaction in Virtual Reality, Mensch und Computer 2019, (2019)Drone-Steering: A Novel VR Traveling Technique, , , , and . Proceedings of the 25th ACM Conference on Virtual Reality Software and Technology, VRST'19, (2019)From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments, , , and . The 29th ACM Symposium on Virtual Reality Software and Technology (VRST), (2023)