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Making sense of virtual environments: action representation, grounding and common sense.

, and . IUI, page 225-234. ACM, (2007)

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Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , and . VR, page 17-24. IEEE Computer Society, (2018)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership, , , and . Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, page 2875-2883. (2017)Anthropomorphism and Illusion of Virtual Body Ownership, , and . International Conference on Artificial Reality and Telexistence/Eurographics Symposium on Virtual Environments (ICAT/EGVE), page 1-8. (2015)A High-level Event System for Augmented Reality, , and . Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, page 1-2. Washington, DC, USA, IEEE Computer Society, (2007)Non-Native Speaker Generation and Perception for Mixed-Cultural Settings, , , and . ACM International Conference on Intelligent Virtual Agents 2019, (2019)Immersive FPS Games: User Experience and Performance, , , , , and . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, page 7--12. New York, NY, USA, ACM, (2013)Journey Through a Virtual Tunnel: Simulated Motion and its Effects on the Experience of Time, , , , , , , and . Frontiers in Virtual Reality, (2023)Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments, , , , and . Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR, page 145--156. Shaker Verlag, (September 2013)