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Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities.

, , , , , and . ASSETS, page 67:1-67:4. ACM, (2021)

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Mobile text-entry and visual demands: reusing and optimizing current solutions., , , and . Universal Access in the Information Society, 13 (3): 291-301 (2014)EMG as a daily wearable interface., and . GRAPP, page 216-223. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2006)Extensible middleware framework for multimodal interfaces in distributed environments., , , , and . ICMI, page 216-219. ACM, (2007)Assessing mobile touch interfaces for tetraplegics., , , and . Mobile HCI, page 31-34. ACM, (2010)Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications., , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 105-112. Springer, (2014)Assessing Inconspicuous Smartphone Authentication for Blind People., , and . CoRR, (2015)StoryTags: once upon a time, there was a photo., , and . CHI Extended Abstracts, page 3967-3972. ACM, (2009)Realfind: managing personal items in the physical world., , , and . CHI Extended Abstracts, page 3321-3326. ACM, (2008)In-context Q&A to Support Blind People Using Smartphones., , , , and . ASSETS, page 32-36. ACM, (2017)Using Games to Practice Screen Reader Gestures., , , , and . ASSETS, page 94:1-94:4. ACM, (2021)