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Human-computer interaction for kids, and . (2003)Co-Evolution of Technological Design and Pedagogy in an Online Learning Community. Designing Virtual Communities in the Service of Learning, Cambridge University Press, (2002)Can educational be fun?. presented at the Game Developers Conference '99, San Jose, CA., (1999)MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids MOOSE Crossing:Construction, Community, and Learning in a Networked Virtual World for Kids MOOSE Crossing:Construction, Community, and Learning in a Networked Virtual World for Kids. http://www.cc.gatech.edu/\~asb/thesis/download.html, (May 1997)The MediaMOO Project: Constructionism and Professional Community, and . Convergence, (1995)ACM Code of Ethics and Professional Conduct, , , , , , , , , and 15 other author(s). Association for Computing Machinery, (2018)Why Do People Write for Wikipedia? Incentives to Contribute to Open-Content Publishing, and . (2005)Psychological research online. Report of board of scientific affairs' advisory group on the conduct of research on the Internet, , , , , and . American Psychologist, 59 (2): 108-117 (2004)ACM Code of Ethics: A Guide For Positive Action, , , , and . Commun. ACM, 61 (1): 121–128 (Dec 27, 2017)Understanding Online Discussion Across Difference: Insights from Gun Discourse on Reddit, , , , , and . (2024)