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Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments.

, , , and . INT@AIIDE, volume WS-12-14 of AAAI Technical Report, AAAI Press, (2012)

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Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments., , , and . UMAP, volume 8538 of Lecture Notes in Computer Science, page 278-289. Springer, (2014)Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , and . CoG, page 654-657. IEEE, (2020)Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments., , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 664-665. Springer, (2014)User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression., , , , , , and . MA3HMI@ICMI, page 6-14. ACM, (2018)Detecting and Addressing Frustration in a Serious Game for Military Training., , , , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 152-193 (2018)Intelligent Multi-Shot Visualization Interfaces for Dynamic 3D Worlds., and . IUI, page 119-126. ACM, (1999)Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach., , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 270-282. (2016)Assessing elementary students' science competency with text analytics., , and . LAK, page 143-147. ACM, (2014)Increasing Believability in Animated Pedagogical Agents., and . Agents, page 16-21. ACM, (1997)