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Investigating Crowdsourced Help Facilities for Enhancing User Guidance.

, , , and . IMET, page 27-30. Eurographics, (2023)

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" Was It Real?"-The Effects of Virtual Reality Communication Skills Training Among University Students in India, , , and . 2019 IEEE Tenth International Conference on Technology for Education (T4E), page 278--279. IEEE, (2019)Learning Classifier Systems as Recommender Systems, and . Lifelike Computing Systems Workshop LIFELIKE 2022, (2022)Opportunities and Challenges of Virtual Reality in Healthcare – A Domain Experts Inquiry, , , , , and . Frontiers in Virtual Reality, (2022)Design and emotional evaluation of pepe jr: A cost-effective platform for human robot interaction studies, , , , , and . 2018 IEEE Distributed Computing, VLSI, Electrical Circuits and Robotics (DISCOVER), page 76--81. IEEE, (2018)Influencing Hand-washing Behaviour With a Social Robot: HRI Study With School Children in Rural India., , , , , and . RO-MAN, page 1-6. IEEE, (2019)Scratching out problems: Exploring the use of computational thinking for social work in Rural India, , , and . 2018 IEEE Tenth International Conference on Technology for Education (T4E), page 16--19. IEEE, (2018)Design and Perception of a Social Robot to Promote Hand Washing Among Children in a Rural Indian School, , , , , and . (2020)Collaborative Game Based Learning of Post-Disaster Management: Serious Game on Incident Management Frameworks for Post Disaster Management., , , , and . T4E, page 80-87. IEEE Computer Society, (2016)Virtual Reality Learning Environments for Vocational Education: A Comparison Study with Conventional Instructional Media on Knowledge Retention., , , and . ICALT, page 385-389. IEEE Computer Society, (2018)Virtual reality learning environments for vocational education: A comparison study with conventional instructional media on knowledge retention., , , and . 2018 IEEE 18th international conference on advanced learning technologies (ICALT), page 385--389. IEEE, (2018)