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In pursuit of evidence: a design and empirical study of a gamified online marketplace.

, , , , and . MindTrek, page 73-80. ACM, (2015)

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Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 83-91. Springer, (2019)In pursuit of evidence: a design and empirical study of a gamified online marketplace., , , , and . MindTrek, page 73-80. ACM, (2015)Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games., , , , , and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 254-275. Springer, (2016)Parsifal a Game Opera - Experiential Learning in Gameful Performance Art., and . GALA, volume 10056 of Lecture Notes in Computer Science, page 154-164. Springer, (2016)Facilitated Tabletop Games in a Mediated Environment., , , , , and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 28-41. Springer, (2021)Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game., , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 44-51. Springer, (2013)Listening Space: An Exploratory Case Study on a Persuasive Game Designed to Enrich the Experience of Classical Music Concerts., , , , , and . ACM Journal on Computing and Cultural Heritage, 14 (4): 49:1-49:20 (2021)The Culture Driven Game Design Method: Adapting Serious Games to the Players' Culture., , , , and . Perspectives on Culture and Agent-based Simulations, volume 3 of Studies in the Philosophy of Sociality, Springer, (2014)Studying Animals through Artificial Evolution: The Cricket Case., and . ECAL, volume 1674 of Lecture Notes in Computer Science, page 215-224. Springer, (1999)Evolution of Visual Resolution Constrained by a Trade-off., , and . Artif. Life, 7 (2): 125-146 (2001)