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Fly My Little Dragon: Using AR to Learn Geometry

, , , , and . Proceedings of the IEEE Conference on Games (CoG '22), page 528-531. Beijing, China, IEEE, (2022)

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Medienbildung in Schule und Unterricht, , and . Klinkhardt UTB, Bad Heilbrunn, (2010)„Lost? Orientierung in Medienwelten. Konzepte für Pädagogik und Medienpädagogik. Zeitschrift für Pädagogik, 55 (6): 959-963 (2009)Designing Augmented and Virtual Reality Application with Pre-Service Teachers, and . (2018)Piloting two Educational Games in five European Countries: Teachers’ Perceptions of Student Motivation and Classroom Engagement. Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games),, and . (2018)Reflexives Lernen mit Multimedia: Ein Beitrag zum Umgang mit dem Verhältnis von erziehungswissenschaftlichem Wissen und Unterrichtspraxis, and . MedienPädagogik, (2017)Digital Literacy and Digital Competency of University Teachers. A Systematic Analysis of Frameworks, and . Proceedings of Innovate Learning Summit 2020, page 144-157. Association for the Advancement of Computing in Education (AACE), (November 2020)Augmented Reality in Primary Education: Teachers' Perspectives on Potential and Barriers, , , and . Proceedings of 17th International Technology, Education and Development Conference (INTED 2023), page 1283-1292. IATED, (2023)Medienbildung. Handbuch Unterrichten an allgemeinbildenden Schulen, Julius Klinkhardt, Bad Heilbrunn, (2019)Media Competence, and . The International Encyclopedia of Media Literacy, Wiley-Blackwell, Hoboken, NJ, (2019)YouTube pranking across cultures., and . First Monday, (2015)