Author of the publication

Fly My Little Dragon: Using AR to Learn Geometry

, , , , and . Proceedings of the IEEE Conference on Games (CoG '22), page 528-531. Beijing, China, IEEE, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.


Other publications of authors with the same name

Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment, , , and . 2023 9th International Conference of the Immersive Learning Research Network (iLRN), (2023)An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task, , , and . Virtual, Augmented and Mixed Reality (HCII 2023), page 649--664. Cham, Springer Nature Switzerland, (2023)Fly My Little Dragon: Using AR to Learn Geometry, , , , and . Proceedings of the IEEE Conference on Games (CoG '22), page 528-531. IEEE, (August 2022)Virtual reality in medical emergencies training: benefits, perceived stress, and learning success, , , , , , , and . Multimedia Systems, (2023)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality, , , and . VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Osaka, Japan, December 2021, (December 2021)Effectivity of Affine Transformation Knowledge Training Using Game Mechanics, and . Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018), page 1-8. IEEE, (September 2018)Develop your strengths by gaming: Towards an inventory of gamificationable skills, and . Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, (2013)VR-Assisted vs Video-Assisted Teacher Training, , , , , and . Proceedings of the 25th IEEE Virtual Reality conference (VR '18), page 625-626. IEEE, (2018)Editorial: The light and dark sides of virtual reality., , and . Frontiers Virtual Real., (March 2023)