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Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results.

, , , , , и . HCI (2), том 9732 из Lecture Notes in Computer Science, стр. 127-137. Springer, (2016)

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The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table., , , , , , и . VR, стр. 11-17. IEEE Computer Society, (2016)Ubiquitous collaborative activity virtual environments., , и . CSCW, стр. 647-650. ACM, (2012)VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments., , , , , , и . PETRA, стр. 54:1-54:4. ACM, (2015)Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results., , , , , и . HCI (2), том 9732 из Lecture Notes in Computer Science, стр. 127-137. Springer, (2016)A crowd sensing incentive algorithm for data collection for consecutive time slot problems., , и . LATINCOM, стр. 1-5. IEEE, (2014)Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games., , , и . FGE@CHI PLAY, том 1715 из CEUR Workshop Proceedings, CEUR-WS.org, (2016)Virtual Experiences for Social Perspective-Taking., , , и . VR, стр. 99-102. IEEE Computer Society, (2009)Interpersonal Scenarios: Virtual Real?, , , , , , , , и . VR, стр. 59-66. IEEE Computer Society, (2006)The validity of a virtual human experience for interpersonal skills education., , , , и . CHI, стр. 1049-1058. ACM, (2007)Sensing and Visualization Tools for Objective Assessment and Debriefing of High-Risk Neonatal Resuscitation Training Scenarios., , , , , и . MMVR, том 196 из Studies in Health Technology and Informatics, стр. 416-422. IOS Press, (2014)