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From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity.

, , , , , and . HCI (7), volume 11572 of Lecture Notes in Computer Science, page 91-99. Springer, (2019)

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Analysis of issues for implementing e-learning: The student perspective., , and . EDUCON, page 1-9. IEEE, (2012)Argumentation Models for Usability Problem Analysis in Individual and Collaborative Settings., , and . Int. J. Hum. Comput. Interaction, 35 (3): 256-273 (2019)Designing children's digital games on nutrition with playability heuristics., and . CHI Extended Abstracts, page 1071-1076. ACM, (2013)Analysis of the Persuasiveness of User Experience Feedback on a Virtual Learning Environment., , and . I-UxSED, volume 656 of CEUR Workshop Proceedings, page 30-39. CEUR-WS.org, (2010)Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media., and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 97-106. Springer, (2021)Measuring Student E-Learning Readiness: A Case about the Subject of Electricity in Higher Education Institutions in Turkey., and . ICWL, volume 7048 of Lecture Notes in Computer Science, page 209-218. Springer, (2011)Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America., , , , and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 3-15. Springer, (2022)Integrating Instructional Design Principles in Serious Games Authoring Tools: Insights from Systematic Literature Review., , and . NordiCHI, page 46:1-46:12. ACM, (2020)From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity., , , , , and . HCI (7), volume 11572 of Lecture Notes in Computer Science, page 91-99. Springer, (2019)Tutor In-sight: Guiding and Visualizing Students' Attention with Mixed Reality Avatar Presentation Tools., , and . CHI, page 449:1-449:20. ACM, (2023)