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Authoring AR Interaction by AR., , , , and . ICAT-EGVE, page 89-96. Eurographics Association, (2019)Méthodes de production d'applications de XR interactives, application à l'archéologie. (Methods for the production of interactive XR applications, application to archaeology).. INSA de Rennes, France, (2020)Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario., , , , , , , , , and . VR, page 1409-1410. IEEE, (2019)Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VR., , and . ISMAR, page 141-149. IEEE, (2022)Unveiling the implicit knowledge, one scenario at a time., , , , , and . Vis. Comput., 36 (10): 1951-1963 (2020)Create by Doing - Action Sequencing in VR., , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 329-335. Springer, (2019)Design of a Virtual Cocaine Consumption Scenario for Craving Study., , , , , , and . ICHI, page 255-263. IEEE, (2022)VR authentication through 3D key block building., , , , , , , and . VRW, page 937-938. IEEE, (2023)3Dexterity: Finding your place in a 3-armed world., , , , , , , , , and 2 other author(s). VR Workshops, page 521-522. IEEE, (2020)INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments., , , , , and . DigitalHERITAGE/VSMM, page 1-4. IEEE, (2018)