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Google's "I'm Feeling Lucky", Truly a Gamble?

, and . WISE, volume 3306 of Lecture Notes in Computer Science, page 378-389. Springer, (2004)

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Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games., , and . ECCE, page 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Feedback on the Semantic Relevance of Search Queries., , and . ECCE, page 25:1-25:4. ACM, (2018)The importance of navigation support and reading order on hypertext learning and cognitive load., , and . ICLS (2), page 229-236. International Society of the Learning Sciences, (2008)Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment., , and . VS-GAMES, page 166-169. IEEE Computer Society, (2009)Attentional Cueing in Serious Games., , , and . VS-GAMES, page 119-125. IEEE Computer Society, (2010)Knowledge Productivity in a Complex Task Setting, , and . Proceedings of ISMICK'01, (2001)Stimulation of activity in online communities., and . ECCE, page 163-170. Universitätsdruckerei Rostock, Germany / ACM, (2011)Modeling and predicting information search behavior., , , , , and . WIMS, page 7:1-7:12. ACM, (2015)Locating Information in an Online Newspaper., and . J. Comput. Mediat. Commun., 4 (1): 0 (1998)Cognitive Effects of a Structural Overview in a Hypertext., and . Br. J. Educ. Technol., 30 (2): 129-140 (1999)