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Google's "I'm Feeling Lucky", Truly a Gamble?

, and . WISE, volume 3306 of Lecture Notes in Computer Science, page 378-389. Springer, (2004)

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Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games., , and . ECCE, page 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Feedback on the Semantic Relevance of Search Queries., , and . ECCE, page 25:1-25:4. ACM, (2018)The importance of navigation support and reading order on hypertext learning and cognitive load., , and . ICLS (2), page 229-236. International Society of the Learning Sciences, (2008)Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment., , and . VS-GAMES, page 166-169. IEEE Computer Society, (2009)Attentional Cueing in Serious Games., , , and . VS-GAMES, page 119-125. IEEE Computer Society, (2010)Guidance in the interface and transfer of task performance., and . ECCE, volume 250 of ACM International Conference Proceeding Series, page 225-232. ACM, (2007)Navigating in a virtual environment with model-generated support., and . ECCE, page 17:1-17:8. ACM, (2013)Fostering Information Seeking., and . ECCE, page 18: 1-18: 4. ACM, (2014)EEG Assessment of Surprise Effects in Serious Games., , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 517-529. Springer, (2015)Encouraging exploratory learning of a user interface., and . INTERACT, page 259-264. Chapman & Hall, (1995)