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Open science practices in higher education: Discussion of survey results from research and teaching staff in Germany.

, , , , and . Educ. Inf., 36 (3): 301-323 (2020)

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Feedback mechanisms and their impact on motivation to contribute to wikis in higher education., and . Int. Sym. Wikis, page 215-216. ACM, (2011)MSKWM2011 - Motivationale, soziale und kulturelle Aspekte im Wissensmanagement., , and . Wissensmanagement, volume P-182 of LNI, page 243-245. GI, (2011)Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning., , , , , , , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 180-193. Springer, (2012)A Speech-Based AI for Political Participation., and . MuC, page 462-466. ACM, (2022)Game Jam: Serious Games und Gamification., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Erhöhung der Motivation für Open Access durch Gamification., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Gam-R - Gamification Reloaded., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Gam-R - Gamification Reloaded., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2021)#wenigerHashtagswirkenwissenschaftlicher: Der Zusammenhang von Tweet-Eigenschaften und wahrgenommener Wissenschaftlichkeit., , and . ISI, page 44-63. Werner Hülsbusch, (2021)Are there different types of online research impact?, , , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 282-289. Wiley, (2018)