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A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community.

, and . Comput. Support. Cooperative Work., 26 (4-6): 873-925 (2017)

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Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments., , , , and . Graphics Interface, page 135-142. Canadian Human-Computer Communications Society, (2011)Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques., and . Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 145-152. Canadian Human-Computer Communications Society, (2004)Traces: Visualizing the Immediate Past to Support Group Interaction.. Graphics Interface, page 43-50. (2002)Ways of the hands, and . European Conf. on Computer-Supported Cooperative Work (ECSCW), page 65-82. Paris, France, Springer, (2005)Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware., , and . Graphics Interface, page 28-38. Canadian Human-Computer Communications Society, (1996)Learning from Games: HCI Design Innovations in Entertainment Software., , , and . Graphics Interface, page 237-246. (2003)KEA: Practical Automatic Keyphrase Extraction, , , , and . CoRR, (1999)The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops., , , and . ACM Trans. Comput. Hum. Interact., 23 (2): 11:1-11:54 (2016)A Framework for Supporting Joint Interpersonal Attention in Distributed Groups., , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 295-312. Springer, (2011)A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks., , , and . INTERACT (2), volume 4663 of Lecture Notes in Computer Science, page 716-721. Springer, (2007)