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Gamifying Information Systems - Improving Motivation and Effective Use Through a Theory-motivated Method

, and . International Conference on Information Systems (ICIS), (2018)

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More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems., , , and . ICIS, Association for Information Systems, (2017)How to Gamify Information Systems - Adapting Gamification to Individual Preferences., and . ECIS, page Research-in-Progress Paper 20. (2016)Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation, , and . International Conference on Information Systems (ICIS), San Francisco, California, USA, (2018)It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems., , and . AMCIS, Association for Information Systems, (2021)How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems, , , and . AIS Transactions on Human-Computer Interaction (THCI), 14 (4): 548-577 (2022)A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning., and . Wirtschaftsinformatik, AISeL, (2021)Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach., , , , and . HICSS, page 1-10. ScholarSpace, (2020)Technology-based Learning Services for Transferable Skills - A Systematic Literature Review., , and . AMCIS, Association for Information Systems, (2024)StaySmart-Ansatz zum kollaborativen Kompetenzaufbau, -erhalt und -austausch, , , , and . Kompetenzentwicklung in analogen und digitalisierten Arbeitswelten. Gestaltung sozialer, organisationaler und technologischer Innovationen, (2018)Towards Conversational Co-Creation of Learning Content in Digital Higher Education, , and . Pre-ICIS Workshop on HCI Research in MIS, Copenhagen, Denmark, (2022)