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Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only)., , , , , , , , и . SIGCSE, стр. 686. ACM, (2016)Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students., , , , , , , и . VR, стр. 131-140. IEEE Computer Society, (2016)Creating an Educational Ecosystem for Design, Personal Fabrication and Invention, и . Communities of Practice: Creating Learning Environments for Educators, 1, глава 21, Information Age Publishing, Charlotte, NC, (2008)INNER-active journal., и . SRMC, стр. 51-54. ACM, (2004)Dancing alice: exploring embodied pedagogical strategies for learning computational thinking., , , , и . SIGCSE, стр. 91-96. ACM, (2014)SecondLook: Participatory Design Process to Create a Phone App that Detects Digital Dating Abuse., , , и . ICHI, стр. 320-327. IEEE Computer Society, (2016)Understanding Privacy and Trust Issues in a Classroom Affective Computing System Deployment., , , , и . HCI (25), том 8028 из Lecture Notes in Computer Science, стр. 414-423. Springer, (2013)Utilizing technology to support the development of empathy., и . IDC, стр. 5-8. ACM, (2008)Character animation and embodiment in teaching computational thinking., , , , , , и . SIGGRAPH Posters, стр. 4:1. ACM, (2014)How character customization affects learning in computational thinking., , , , , и . SAP, стр. 1:1-1:8. ACM, (2017)