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Mapping Peace Ideas around the Table.

, , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 52-56. Springer, (2013)

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From behaviour to design: implications for artifact ecologies as shared spaces for design activities., , and . Behav. Inf. Technol., 39 (4): 463-480 (2020)Co-Designing Classroom Practice to Improve Student Attention and Engagement in Computer Science Degree Programmes., , and . ITiCSE (2), page 629. ACM, (2022)Ideas Mapping, Surface Computing and User Experience., , , and . I-UxSED, volume 922 of CEUR Workshop Proceedings, page 4-9. CEUR-WS.org, (2012)Collaborative Learning In An Artifact Ecology: A Distributed Cognition Perception.. ITS, page 457-462. ACM, (2015)Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop., , , and . Interact. Comput., 27 (2): 120-132 (2015)Disruptors in Educational Technology: A Futurespective Case Study of UK Computing Academics., , , , , and . UKICER, page 14:1. ACM, (2023)A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration., , and . EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 466-471. Springer, (2013)Understanding collaborative learning activities in an information ecology: A distributed cognition account., , and . Comput. Hum. Behav., (2014)Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study., , and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 346-357. Springer, (2014)Technology, Theatre and Co-design: Impact and Design Considerations., and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 387-396. Springer, (2019)