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Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces

, , , , , and . ARCS Workshops, page 87-98. (2012)

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Vispol: An Interactive Tabletop Graph Visualization for the Police., , , , and . MuC, page 63-72. Oldenbourg Verlag, (2012)Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces., , , , , and . ARCS Workshops, volume P-200 of LNI, page 87-98. GI, (2012)Ein Experiment zur Analyse und zum Reengineering von Software-Qualität im Bereich der Betreuung., , and . Softwaretechnik-Trends, 40 (2): 9-10 (2020)Live Classification of Similar Arm Motion Sequences Using Smartwatches., , , and . HCI (33), volume 14043 of Lecture Notes in Computer Science, page 357-376. Springer, (2023)TimeTube: Introducing Haptics in a 3D Visualization Technique for Grasping Time-Related Data in a Human Computer Problem Solver, , , , and . (2011)Realtime Activity Recognition Using LSTM and Smartwatch Sensor Data., , , and . HCI (38), volume 1581 of Communications in Computer and Information Science, page 315-322. Springer, (2022)Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre., , , , , , , and . DELFI, volume P-316 of LNI, page 79-84. Gesellschaft für Informatik e.V., (2021)Performance Comparison of Motion-Related Sensor Technology and Acoustic Sensor Technology in the Field of Human Health Monitoring., , , and . GoodIT, page 198-204. ACM, (2022)Measuring and Evaluation of the Results of UI-Re-engineering in the Nursing Field., , and . MobiWIS, volume 12814 of Lecture Notes in Computer Science, page 47-61. Springer, (2021)Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment, , , , and . ARCS Workshops, page 135-146. (2012)