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Using e-learning standards in educational video games., , , , and . Comput. Stand. Interfaces, 36 (1): 178-187 (2013)A visual language for the creation of narrative educational games., , , , and . J. Vis. Lang. Comput., 22 (6): 443-452 (2011)Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games., , , , , and . J. Res. Pract. Inf. Technol., (2013)A narrative metaphor to facilitate educational game authoring., , , , , and . Comput. Educ., 58 (1): 590-599 (2012)A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow., , , , , and . J. Educ. Technol. Soc., 15 (4): 305-318 (2012)Preliminary evaluation of three eyes-free interfaces for point-and-click computer games., , , , , and . ASSETS, page 265-266. ACM, (2012)Integrating Domain Experts in Educational Game Authoring: A Case Study., , , , and . DIGITEL, page 72-76. IEEE, (2012)A framework to improve evaluation in educational games., , , , and . EDUCON, page 1-8. IEEE, (2012)Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education., , , , , , , and . IEEE Trans. Learn. Technol., 7 (1): 69-82 (2014)Extensible Multi-platform Educational Game Framework., , , , and . ICWL, volume 7048 of Lecture Notes in Computer Science, page 21-30. Springer, (2011)