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Information overload in the information age., , and . Innovative Adult Learning with Innovative Technologies, volume A-61 of IFIP Transactions, page 17-30. Elsevier, (1995)Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>., , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning., , , , and . J. Learn. Anal., 9 (3): 32-49 (December 2022)The Design of a Flexible Hypermedia System., , , and . Building University Electronic Educational Environments, volume 166 of IFIP Conference Proceedings, page 51-66. Kluwer, (1999)Language-Driven, Technology-Enhanced Instructional Systems Design., , and . EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 725-731. Springer, (2009)Re-Telling History: A Web-based Educational Videogame for Teaching History., , , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Preliminary evaluation of three eyes-free interfaces for point-and-click computer games., , , , , and . ASSETS, page 265-266. ACM, (2012)Stanislavky's System as a Game Design Method: A Case Study., , and . DiGRA Conference, Digital Games Research Association, (2013)