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Sowing the seeds for a more creative society

. Learning and Leading with Technology, 35 (4): 18-22 (2007)

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Behavior construction kits. Commununications of the ACM, 36 (7): 64--71 (1993)Computer as Paint Brush: Technology, Play, and the Creative Society. page 192-208. Oxford University Press, (2006)Edutainment? No Thanks. I Prefer Playful Learning. the Associazione Civita Report on Edutainment, (2004)Scratch: Programming for All, , , , , , , , , and 1 other author(s). Communications of the ACM, 52 (11): 60--67 (2009)Turtles, Termites and Traffic Jams: Explorations in Massively Parallel Microworlds. MIT Press, Cambridge, MA, USA, (1994)The MediaMOO Project: Constructionism and Professional Community, and . Convergence, (1995)Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth. chapter Computer as Paintbrush: Technology, Play, and the Creative Society, Oxford University Press, (2006)Modeling and Simulation in Precollege Science and Mathematics. chapter Decentralized Modeling and Decentralized Thinking, page 114--137. Springer, New York, NY, USA, (1999)A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities, , , , , and . (2003)Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds. MIT Press, Cambridge, MA, (1997)