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A Study on Community Formation in Collaborative Tagging Systems.

, , , and . Web Intelligence/IAT Workshops, page 13-16. IEEE Computer Society, (2008)978-0-7695-3496-1.

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TM4L: Creating and browsing educational topic maps., and . Br. J. Educ. Technol., 37 (3): 391-404 (2006)'Interesting' as a Category in Information Retrieval., and . IC-AI, page 833-839. CSREA Press, (2002)Knowledge Acquisition and Man-Machine Interface in the Digs Expert System., , , , and . AIMSA, page 281-287. North-Holland, (1986)Gamifying with OneUp: For Learning, Grades or Fun?, , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 343-353. Springer, (2018)Do What We Do to Find What You Want.. AIMSA, volume 2443 of Lecture Notes in Computer Science, page 253-263. Springer, (2002)OneUp: Engaging Students in a Gamified Data Structures Course., , and . SIGCSE, page 386-392. ACM, (2019)Contexts in Educational Topic Maps., and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 789-791. IOS Press, (2005)Exploring the Impact of Non-conventional Gamification Elements on Student Motivation and Engagement., , , , and . FIE, page 1-9. IEEE, (2021)OneUp Learning: A Course Gamification Platform., , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 148-158. Springer, (2017)Student Motivation and Engagement in STEM Courses: Exploring the Potential Impact of Gamification., , , , and . ITiCSE, page 299. ACM, (2019)