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Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays., , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4740-4750 (November 2023)Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection., and . UIST, page 1161-1174. ACM, (2019)PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality., , , and . ISMAR, page 1221-1230. IEEE, (2023)Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing., , , and . CHI, page 740:1-740:11. ACM, (2021)Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality., , , , and . CHI, page 1-13. ACM, (2020)Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input., , , , , and . CHI, page 253:1-253:14. ACM, (2023)BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement., , , , and . ETRA, page 8:1-8:9. ACM, (2020)Real-time head-based deep-learning model for gaze probability regions in collaborative VR., , , , , and . ETRA, page 6:1-6:8. ACM, (2022)Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration., and . ETRA, page 6:1-6:9. ACM, (2019)PalmGazer: Unimanual Eye-hand Menus in Augmented Reality., , , , , , , and . SUI, page 10:1-10:12. ACM, (2023)