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Approach to examine efficacy of game-based and virtual simulation training.

, , , and . SummerSim, page 61:1-61:7. ACM, (2015)

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Evolving Human-Robot Communication through VE-Based Research and Development., , , , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Approach to examine efficacy of game-based and virtual simulation training., , , and . SummerSim, page 61:1-61:7. ACM, (2015)Early Stage Identification of COVID-19 Patients in Mexico Using Machine Learning: A Case Study for the Tijuana General Hospital., , , , , , and . Inf., 12 (12): 490 (2021)Scenarios using situation awareness in a simulation environment for eliciting insider threat behavior., , , and . CogSIMA, page 1-3. IEEE, (2017)The impact of unmanned weapon systems on individual and team performance., , , and . SpringSim, page 20. SCS/ACM, (2010)Automated classification of ganglions and spiculated masses: A case study, Mexico's National Institute of Cancerology., , , and . ISSPIT, page 1-6. IEEE, (2019)Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training., , , , , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 388-396. Springer, (2013)Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training., , , , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 211-220. Springer, (2013)Theoretical Foundations for Developing Cybersecurity Training., and . HCI (11), volume 9179 of Lecture Notes in Computer Science, page 480-487. Springer, (2015)