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Approach to examine efficacy of game-based and virtual simulation training.

, , , and . SummerSim, page 61:1-61:7. ACM, (2015)

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Approach to examine efficacy of game-based and virtual simulation training., , , and . SummerSim, page 61:1-61:7. ACM, (2015)Augmenting Robot Behaviors Using Physiological Measures., , , and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 567-572. Springer, (2011)Considerations for Using Fitness Trackers in Psychophysiology Research., , and . HCI (3), volume 10273 of Lecture Notes in Computer Science, page 598-606. Springer, (2017)Theoretical Foundations for Developing Cybersecurity Training., and . HCI (11), volume 9179 of Lecture Notes in Computer Science, page 480-487. Springer, (2015)A Workflow for Network Analysis-Based Structure Discovery in the Assessment Community., , , , , , and . HCI (15), volume 10915 of Lecture Notes in Computer Science, page 341-352. Springer, (2018)A Review of Personnel Selection Approaches for the Skill of Decision Making., , and . HCI (15), volume 10285 of Lecture Notes in Computer Science, page 474-485. Springer, (2017)Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements., , , , , , , , and . HCI (13), volume 6773 of Lecture Notes in Computer Science, page 387-399. Springer, (2011)Feasibility of Wearable Fitness Trackers for Adapting Multimodal Communication., , , and . HCI (3), volume 10273 of Lecture Notes in Computer Science, page 504-516. Springer, (2017)Evolving Human-Robot Communication through VE-Based Research and Development., , , , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Comparing models for modeling subjective and objective measures for two task types., , and . CogSIMA, page 56-62. IEEE, (2015)