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RopePlus: bridging distances with social and kinesthetic rope games.

, , , , , and . CHI Extended Abstracts, page 223-232. ACM, (2011)

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Multi-jump: jump roping over distances., , , , , and . CHI Extended Abstracts, page 1729-1734. ACM, (2011)How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures., , and . CHI, page 228:1-228:16. ACM, (2022)Taking Stock of Concept Inventories in Computing Education: A Systematic Literature Review., , , , , , , and . ICER (1), page 397-415. ACM, (2023)Concepts, practices, and perspectives for developing computational data literacy: Insights from workshops with a new data programming system., , , , and . IDC, page 100-111. ACM, (2023)Measuring Learning of Code Patterns in InformalLearning Environments (Abstract Only)., and . SIGCSE, page 706. ACM, (2017)Learning to Code in Localized Programming Languages., and . L@S, page 33-39. ACM, (2017)Gender, Feedback, and Learners' Decisions to Share Their Creative Computing Projects., , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 54:1-54:23 (2018)Constructionist approaches to critical data literacy: A review., and . IDC, page 112-123. ACM, (2023)Skill Progression in Scratch Revisited., , and . CHI, page 1486-1490. ACM, (2016)Design Values in Action: Toward a Theory of Value Dilution., and . Conference on Designing Interactive Systems, page 2347-2361. ACM, (2023)