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Rope Revolution: tangible and gestural rope interface for collaborative play., , , , , and . Advances in Computer Entertainment Technology, page 11. ACM, (2011)PingPong++: community customization in games and entertainment., , , , , , and . Advances in Computer Entertainment Technology, page 24. ACM, (2011)Matter matters: offloading machine computation to material computation for shape changing interfaces.. UIST (Adjunct Volume), page 29-32. ACM, (2014)Robotic Materials., , , , and . CoRR, (2019)Silver Tape: Inkjet-Printed Circuits Peeled-and-Transferred on Versatile Substrates., , , , , , , , , and 1 other author(s). Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 6:1-6:17 (2020)Material characterization and precise finite element analysis of fiber reinforced thermoplastic composites for 4D printing., , , , , , , , and . Comput. Aided Des., (2020)ExoForm: Shape Memory and Self-Fusing Semi-Rigid Wearables., , , , , , , , and . CHI Extended Abstracts, page 249:1-249:8. ACM, (2021)Music-touch shoes: vibrotactile interface for hearing impaired dancers., , , , and . TEI, page 275-276. ACM, (2010)RopePlus: bridging distances with social and kinesthetic rope games., , , , , and . CHI Extended Abstracts, page 223-232. ACM, (2011)Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting., , and . CHI, page 736:1-736:14. ACM, (2023)