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Using Augmented Reality to Engage STEM Students with an Authentic Curriculum.

, and . eLEOT, volume 160 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 110-117. Springer, (2015)

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Using Augmented Reality to engage STEM students with an authentic curriculum., and . EAI Endorsed Trans. e Learn., 3 (11): e2 (2016)Covid-19 lock-down: hybrid learning cases using the lens of the Zone of Possibility, and . Hybrid Learning Spaces, Springer, (2021)A Qualitative Exploration of the EU Digital Competence (DIGCOMP) Framework: A Case Study Within Healthcare Education., and . eLEOT, volume 138 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 85-92. Springer, (2014)Using Augmented Reality to Engage STEM Students with an Authentic Curriculum., and . eLEOT, volume 160 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 110-117. Springer, (2015)Investigating the Digital Literacy Needs of Healthcare Students: Using Mobile Tablet Devices for the Assessment of Student-Nurse Competency in Clinical Practice., and . eLEOT, volume 160 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 60-67. Springer, (2015)Engaging Our School Teachers: an Augmented Reality (AR) Approach to Continuous Professional Development., and . EAI Endorsed Trans. e Learn., 3 (10): e3 (2016)Digital Competence and Capability Frameworks in Higher Education: Importance of Life-long Learning, Self-Development and Well-being., , and . EAI Endorsed Trans. e Learn., 4 (13): e1 (2017)Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy., , , and . eLEOT, volume 180 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 46-53. Springer, (2016)Mobile 'comfort' zones: overcoming barriers to enable facilitated learning in the workplace.. BIIML, volume 1154 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Engaging Our School Teachers: An Augmented Reality (AR) Approach to Continuous Professional Development., and . eLEOT, volume 160 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 118-125. Springer, (2015)