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AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , и . VRCAI, стр. 4:1-4:8. ACM, (2018)Animating Sand, Mud & Snow., , и . Graphics Interface, стр. 125-132. Canadian Human-Computer Communications Society, (1998)Experiments as Code: A Concept for Reproducible, Auditable, Debuggable, Reusable, & Scalable Experiments., , , , , , , , , и . CoRR, (2022)Towards an Accessible Interface for Story World Building., , , , , и . INT/SBG@AIIDE, том WS-15-22 из AAAI Workshops, стр. 42-48. AAAI Press, (2015)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , и . TEI, стр. 2:1-2:13. ACM, (2023)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , и . AIVR, стр. 100-107. IEEE Computer Society, (2018)PuppetPhone: puppeteering virtual characters using a smartphone., , и . MIG, стр. 5:1-5:6. ACM, (2018)Flow Curves: an Intuitive Interface for Coherent Scene Deformation., , и . Comput. Graph. Forum, 35 (7): 247-256 (2016)Dense Indoor Sensor Networks: Towards passively sensing human presence with LoRaWAN., , , , , , , и . Pervasive Mob. Comput., (2022)