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Mathematics Input for Educational Applications in Virtual Reality., , , , , and . ICAT-EGVE, page 25-30. Eurographics Association, (2021)The Hitchhiker's Guide to Fused Twins: A Review of Access to Digital Twins In Situ in Smart Cities., , , , , , , and . Remote. Sens., 14 (13): 3095 (2022)DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves., , , , , , , and . CHI PLAY, page 374-385. ACM, (2020)A Creative Game Design and Programming App., , , , and . MIG, page 6:1-6:6. ACM, (2019)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , and . TEI, page 2:1-2:13. ACM, (2023)Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design., , and . CHI Extended Abstracts, page 281:1-281:8. ACM, (2023)Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality., , , , , , and . IDC, page 98-108. ACM, (2022)FlyMap: Interacting with Maps Projected from a Drone., , , , , , and . PerDis, page 13:1-13:9. ACM, (2018)Exploring input modalities for interacting with augmented paper maps., , , , and . IHM, page 22:1-22:6. ACM, (2015)Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality Environments., , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2776-2784 (May 2024)