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Towards an Accessible Interface for Story World Building., , , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 42-48. AAAI Press, (2015)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , and . TEI, page 2:1-2:13. ACM, (2023)AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , and . VRCAI, page 4:1-4:8. ACM, (2018)Experiments as Code: A Concept for Reproducible, Auditable, Debuggable, Reusable, & Scalable Experiments., , , , , , , , , and . CoRR, (2022)Animating Sand, Mud & Snow., , and . Graphics Interface, page 125-132. Canadian Human-Computer Communications Society, (1998)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , and . AIVR, page 100-107. IEEE Computer Society, (2018)PuppetPhone: puppeteering virtual characters using a smartphone., , and . MIG, page 5:1-5:6. ACM, (2018)Animating Sand, Mud, and Snow., , and . CoRR, (2023)Dense Indoor Sensor Networks: Towards passively sensing human presence with LoRaWAN., , , , , , , and . Pervasive Mob. Comput., (2022)