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IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification.

, , , , , , , and . PROFES, volume 11915 of Lecture Notes in Computer Science, page 613-619. Springer, (2019)

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Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , and . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)Game learning analytics is not informagic!, , , , and . EDUCON, page 1729-1737. IEEE, (2018)Simva: Simplifying the Scientific Validation of Serious Games., , , , , and . ICALT, page 113-115. IEEE, (2019)A Scalable Architecture for One-Stop Evaluation of Serious Games., , , , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 69-78. Springer, (2020)Integrating Learning Analytics into a Game Authoring Tool., , , , and . ICWL, volume 10473 of Lecture Notes in Computer Science, page 51-61. Springer, (2017)Democratizing Game Learning Analytics for Serious Games., , , , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 164-173. Springer, (2021)From Heterogeneous Activities to Unified Analytics Dashboards., , , , and . EDUCON, page 1108-1113. IEEE, (2019)uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools., , , , and . EDUCON, page 1755-1762. IEEE, (2017)Multi-Level Game Learning Analytics for Serious Games., , , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification., , , , , , , and . PROFES, volume 11915 of Lecture Notes in Computer Science, page 613-619. Springer, (2019)