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Teaching a modern graphics pipeline using a shader-based software renderer., , и . Comput. Graph., 37 (1-2): 12-20 (2013)Out-of-core selection and editing of huge point clouds., и . Comput. Graph., 35 (2): 342-351 (2011)Algorithm 923: Efficient Numerical Computation of the Pfaffian for Dense and Banded Skew-Symmetric Matrices.. ACM Trans. Math. Softw., 38 (4): 30:1-30:17 (2012)Wahn - Wissen - Institution. Undisziplinierbare Näherungen, , и . Transcript, Bielefeld, (2005)A Comparative Perceptual Study of Soft-Shadow Algorithms., , , , и . ACM Trans. Appl. Percept., 11 (2): 5:1-5:21 (2014)Vessel Visualization using Curved Surface Reformation., , , , , , , и . IEEE Trans. Vis. Comput. Graph., 19 (12): 2858-2867 (2013)Reflective and Refractive Objects for Mixed Reality., , , и . IEEE Trans. Vis. Comput. Graph., 19 (4): 576-582 (2013)Continuous projection for fast L1 reconstruction., , , , и . ACM Trans. Graph., 33 (4): 47:1-47:13 (2014)Guided visibility sampling., , , , , и . ACM Trans. Graph., 25 (3): 494-502 (2006)Real-time rendering of glossy materials with regular sampling., , , , и . Vis. Comput., 30 (6-8): 717-727 (2014)