Author of the publication

Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs.

, , , , , , and . MMM (1), volume 11295 of Lecture Notes in Computer Science, page 80-91. Springer, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A dataset of Kinect-based 3D scans., , , , and . IVMSP, page 1-4. IEEE, (2013)Frequency-based slow feature analysis., , and . Neurocomputing, (2019)Non-linear Convolution Filters for CNN-Based Learning., , , and . ICCV, page 4771-4779. IEEE Computer Society, (2017)Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs., , , , , , and . MMM (1), volume 11295 of Lecture Notes in Computer Science, page 80-91. Springer, (2019)Towards Full-to-Empty Room Generation with Structure-aware Feature Encoding and Soft Semantic Region-adaptive Normalization., , , , and . VISIGRAPP (4: VISAPP), page 452-461. SCITEPRESS, (2022)A Low-Cost, Flexible and Portable Volumetric Capturing System., , , , , , and . SITIS, page 200-207. IEEE, (2018)AVoidX: An Augmented VR Game., , , , , , , , , and . VR Workshops, page 841-842. IEEE, (2020)3D tele-immersion platform for interactive immersive experiences between remote users., , , , , , and . ICIP, page 365-369. IEEE, (2016)Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming., , , , and . IEEE J. Emerg. Sel. Topics Circuits Syst., 9 (1): 190-203 (2019)Cross-Stitched Multi-task Dual Recursive Networks for Unified Single Image Deraining and Desnowing., , , and . WF-IoT, page 1-6. IEEE, (2022)