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VR-Assisted vs Video-Assisted Teacher Training, , , , , и . Proceedings of the 25th IEEE Virtual Reality conference (VR '18), стр. 625-626. IEEE, (2018)Breaking Bad Behaviours: A New Tool for Learning Classroom Management using Virtual Reality, , , , , и . Frontiers in ICT, (2016)PEARS - Physics Extension And Representation through Semantics, , , и . IEEE Transactions on Computational Intelligence and AI in Games, 8 (2): 178-189 (июня 2015)ALTERNE: Intelligent Virtual Environments for Virtual Reality Art., , , , , , , , и . Smart Graphics, том 3031 из Lecture Notes in Computer Science, стр. 21-30. Springer, (2004)Exploring the usability of immersive interactive storytelling, , , , и . Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, стр. 103-110. New York, NY, USA, ACM, (2010)Simulated Reference Frame Effects on Steering, Jumping and Sliding, , и . Proceedings of the 26th IEEE Virtual Reality (VR) conference, стр. 1062-1063. (2019)Low-Frequency Stress Elicitation for VR Training, , и . Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games), стр. 1-2. IEEE, (2018)Towards Virtual Audience Simulation For Speech Therapy, , , , , , и . Proceedings of the 23rd International Conference on Intelligent Virtual Agents (IVA), (2023)CaveUDK: a VR game engine middleware, , , , , и . Proceedings of the 18th ACM symposium on Virtual reality software and technology, стр. 137--144. New York, NY, USA, ACM, (2012)Reducing the Fear of Height by Inducing Proteus Effect of a Dragon Avatar, , , , и . 25, (2020)Best Paper Award 🏆.