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Homing by triangle completion in consumer-oriented virtual reality environments., , , , and . VR, page 1652-1657. IEEE, (2019)Conect - An application for hybrid conferences., , and . ISMAR Adjunct, page 447-448. IEEE, (2021)Distance perception during cooperative virtual locomotion., , and . 3DUI, page 173-174. IEEE Computer Society, (2015)Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach., , and . ITSC, page 723-728. IEEE, (2018)Heterogeneous, Distributed Mixed Reality Applications. A Concept., , , , , and . VR, page 549-550. IEEE Computer Society, (2018)Dynamic simulator for humanoids using constraint-based method with static friction., , , , , , and . ROBIO, page 1366-1371. IEEE Computer Society, (2006)Designing interaction in virtual worlds through a passive haptic peripheral., and . RO-MAN, page 284-289. IEEE, (2012)Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal., , and . ICAT-EGVE, page 9-16. Eurographics Association, (2015)Modeling Online Adaptive Navigation in Virtual Environments Based on PID Control., , and . ICONIP (10), volume 1964 of Communications in Computer and Information Science, page 325-346. Springer, (2023)Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation., , , and . VR, page 373-381. IEEE, (2021)