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ASE: large-scale reusable adversarial skill embeddings for physically simulated characters., , , , и . ACM Trans. Graph., 41 (4): 94:1-94:17 (2022)Generating Human Interaction Motions in Scenes with Text Control., , , , и . CoRR, (2024)Language Guided Skill Discovery., , , , , и . CoRR, (2024)Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion., , , , , , , и . CVPR, стр. 13756-13766. IEEE, (2023)Robust and Versatile Bipedal Jumping Control through Multi-Task Reinforcement Learning., , , , , и . CoRR, (2023)DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets., , , , , , , и . CoRR, (2024)HiLMa-Res: A General Hierarchical Framework via Residual RL for Combining Quadrupedal Locomotion and Manipulation., , , , , , , и . CoRR, (2024)Sim-to-Real Transfer of Robotic Control with Dynamics Randomization., , , и . ICRA, стр. 1-8. IEEE, (2018)Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?, и . CoRR, (2016)RoboPianist: Dexterous Piano Playing with Deep Reinforcement Learning., , , , , , , , , и 1 other автор(ы). CoRL, том 229 из Proceedings of Machine Learning Research, стр. 2975-2994. PMLR, (2023)