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Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents., , , and . CoG, page 1-8. IEEE, (2021)Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories., , , , and . IEEE Trans. Games, 16 (1): 113-126 (March 2024)Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games., , , , and . CoG, page 1-8. IEEE, (2023)Reinforcement Learning for High-Level Strategic Control in Tower Defense Games., , and . CoRR, (2024)Imitation Learning with Concurrent Actions in 3D Games., , , , , , , and . CIG, page 1-8. IEEE, (2018)Generating Personas for Games with Multimodal Adversarial Imitation Learning., , , and . CoG, page 1-8. IEEE, (2023)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoG, page 1-8. IEEE, (2023)Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games., , and . CoRR, (2024)A Semantic Approach to Information Management and Decision Support: An Application to Humanitarian Demining Operations., and . EISIC, page 75-82. IEEE Computer Society, (2015)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoRR, (2022)