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Scenario description for multi-agent simulation., , , and . AAMAS, page 369-376. ACM, (2003)Value creation framework for tourist destinations based on designable evaluation network., , and . Soc. Networks, (2022)Area-POS Data: A Novel Method for Commercial Area Management., , , and . IC4E, page 579-584. ACM, (2022)A proposal of interaction analysis framework for multilingual discussion., , and . IC4E, page 421-426. ACM, (2019)Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application., , , , and . SICE, page 1226-1231. IEEE, (2022)Participatory Agent-based Gaming Methodology in Cross-cultural Education: Exploring Efficient and Sustainable Civil Society and Community., and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 363-370. IOS Press, (2006)Effect of First Impressions in Tourism by Using Walk Rally Application., , , , and . Culture Computing, page 1-6. IEEE Computer Society, (2017)Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence., , , , and . IEEE Trans. Hum. Mach. Syst., 53 (2): 390-400 (April 2023)Vision-Based Indoor Positioning (VBIP) - An Indoor AR Navigation System with a Virtual Tour Guide., , , and . CRIWG/CollabTech, volume 11677 of Lecture Notes in Computer Science, page 96-109. Springer, (2019)Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education., and . ACIT-CSI, page 254-259. IEEE, (2015)