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Can a Wi-Fi WLAN Support a First Person Shooter?, , , , and . CoRR, (2020)The Making of 5G: Building an End-to-End 5G-Enabled System., , , , , , , , and . CoRR, (2020)Empirically Characterizing the Buffer Behaviour of Real Devices., , , and . CoRR, (2020)The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic., , , , , and . ICCCN, page 1-5. IEEE, (2012)Virtual lost cities: The case of pre-earthquake Lisbon., , , and . Digital Heritage, page 519-524. IEEE, (2015)IPTV quality assessment system., , , , , and . LANC, page 52-58. ACM, (2012)Building an SDN Enterprise WLAN Based on Virtual APs., , , , , and . IEEE Communications Letters, 21 (1): 374-377 (2017)Traffic optimization for TCP-based Massive Multiplayer Online Games., , , and . SPECTS, page 1-8. IEEE, (2012)Can a Wi-Fi WLAN support a first person shooter?, , , , and . NETGAMES, page 1-3. IEEE, (2015)A Lane Merge Coordination Model for a V2X Scenario., , , and . EuCNC, page 198-203. IEEE, (2019)