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QoS and Admission Probability Study for a SIP-Based Central Managed IP Telephony System., , , , , and . NTMS, page 1-6. IEEE, (2011)Hybrid testbed for network scenarios., , , , and . SimuTools, page 43. ICST/ACM, (2010)Can a Wi-Fi WLAN support a first person shooter?, , , , and . NETGAMES, page 1-3. IEEE, (2015)Traffic optimization for TCP-based Massive Multiplayer Online Games., , , and . SPECTS, page 1-8. IEEE, (2012)QoS estimators for client-side dynamic server selection: limitations and keys., , and . ISCC, page 933-938. IEEE Computer Society, (2004)Neural Networks for QoS Network Management., , , , , , and . IWANN, volume 4507 of Lecture Notes in Computer Science, page 887-894. Springer, (2007)First person shooters: can a smarter network save bandwidth without annoying the players?, , , , , and . IEEE Communications Magazine, 49 (11): 190-198 (2011)Building an SDN Enterprise WLAN Based on Virtual APs., , , , , and . IEEE Communications Letters, 21 (1): 374-377 (2017)Computational intelligence tools for next generation quality of service management., , , and . Neurocomputing, 72 (16-18): 3631-3639 (2009)Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games., , , , and . Int. J. Comput. Games Technol., (2014)