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The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.

, , , , , , and . MuC, page 867-870. GI / ACM, (2019)

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Increasing Player Performance and Game Experience in High Latency Systems., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 283:1-283:20 (2021)The Effects of Latency and In-Game Perspective on Player Performance and Game Experience., , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 1308-1329 (2023)Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality., , , , , and . MuC, page 1-15. ACM, (2023)The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom., , , , , , and . MuC, page 867-870. GI / ACM, (2019)Time and Timing in Human-Computer Interaction., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)A Dataset to Investigate First-Person Shooter Players., , , and . CHI PLAY, page 51-56. ACM, (2022)To Lag or Not to Lag: Understanding and Compensating Latency in Video Games.. CHI PLAY, page 370-373. ACM, (2022)Don't Break my Flow: Effects of Switching Latency in Shooting Video Games., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-20 (2022)Small Latency Variations Do Not Affect Player Performance in First-Person Shooters., , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 197-216 (2023)Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations., , , , , and . MUM, page 380-391. ACM, (2023)