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The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.

, , , , , , and . MuC, page 867-870. GI / ACM, (2019)

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The Many Ways of Searching the Web Together: A Comparison of Social Search Engines, , and . volume 4 of Library and Information Science, chapter 2, page 19--46. Emerald Group Publishing Limited, (2012)Informationswissenschaft und Medieninformatik an der Universität Regensburg., , and . Inf. Wiss. Prax., 63 (5): 285-291 (2012)Genderspezifische Unterschiede im Informationsverhalten am Beispiel E-Commerce., and . Inf. Wiss. Prax., 66 (1): 65-76 (2015)Similarity-based analyses on software applications: A systematic literature review., , , and . J. Syst. Softw., (2020)Direct electrical modulation of surface response in a single plasmonic nanoresonator, , , , , , and . (2023)cite arxiv:2307.01423Comment: 10 pages, 3 figures, 15 pages Supplementary.Computational emotion classification for genre corpora of German tragedies and comedies from 17th to early 19th century., , and . Digit. Scholarsh. Humanit., 38 (4): 1466-1481 (November 2023)Human-Computer Interaction and Aging., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Empirische Untersuchung der Designgeschichte des WWW., , and . MuC, page 43-52. Oldenbourg Verlag, (2009)The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom., , , , , , and . MuC, page 867-870. GI / ACM, (2019)Attention Guidance in Second Screen Applications., , , and . MuC, page 179-187. GI / ACM, (2019)