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The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.

, , , , , , and . MuC, page 867-870. GI / ACM, (2019)

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The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different., , , , , and . VRST, page 31:1-31:12. ACM, (2022)Showcasing MobileGravity., , , , and . CHI Extended Abstracts, page 646:1-646:2. ACM, (2024)MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality., , , , and . CHI, page 547:1-547:13. ACM, (2024)How to Induce a Physical and Virtual Rubber Hand Illusion., , , , and . MuC, page 580-583. ACM, (2022)From Trash to Treasure: Experiences from Building Tangible Artifacts out of Discarded Components., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)16. Workshop Be-greifbare Interaktion., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom., , , , , , and . MuC, page 867-870. GI / ACM, (2019)Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality., , , , , and . MuC, page 1-15. ACM, (2023)PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality., , , , and . CHI, page 263:1-263:13. ACM, (2023)