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Stamp-On: A Mobile Game for Museum Visitors., , , , , и . CSEDU (3), стр. 200-205. SciTePress, (2014)Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , и . CSEDU (1), стр. 446-451. SciTePress, (2014)Edutaining school pupils for Japanese hand alphabets., , , и . Advances in Computer Entertainment Technology, стр. 217-221. ACM, (2004)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , и . ICEC, том 6243 из Lecture Notes in Computer Science, стр. 493-495. Springer, (2010)Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning., , , и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 114-119. Springer, (2004)Enjoyable "LEGS" system deepens children's learning in a zoo., , , , , , , , и . IDC, стр. 262-265. ACM, (2010)Design and evaluation of a virtual mobile time machine in education., , , , , и . Advances in Computer Entertainment Technology, том 352 из ACM International Conference Proceeding Series, стр. 334-337. ACM, (2008)PYA-CAM for hand alphabet learning., , , и . AMT, стр. 177-178. IEEE, (2005)A system for supporting group activities with a sensor-embedded board., , и . IEEE Trans. Syst. Man Cybern. Syst., 36 (5): 693-700 (2006)Development of Electronic Tile for Decorating Walls and 3D Surfaces., , и . IEICE Trans. Electron., 106 (2): 21-25 (февраля 2023)