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Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces., , , , , , , , , and . ICST, page 466-471. IEEE, (2013)Indoor 3D Positioning Method for a Microphone using a Single Speaker., , , , and . IPIN, page 1-6. IEEE, (2023)Symphony-Q: a support system for learning music through collaboration., , and . CSCL, page 491-492. International Society of the Learning Sciences, (2002)Information visualization for utilizing distributed information resources., and . Workshop on New Paradigms in Information Visualization and Manipulation, page 73-77. ACM, (1998)PT-Sync: COTS Speaker-based Pseudo Time Synchronization for Acoustic Indoor Positioning., , , , , and . IPIN, page 1-8. IEEE, (2022)BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment., , , , , , , , , and . CHI Extended Abstracts, page 1283-1288. ACM, (2015)Detecting Text in Manga Using Stroke Width Transform., , and . KST, page 142-147. IEEE, (2019)User-adaptive home video summarization using personal photo libraries., and . CIVR, page 472-479. ACM, (2007)An Online Self-Constructive Normalized Gaussian Network with Localized Forgetting., , , , and . IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 100-A (3): 865-876 (2017)Musex: A system for supporting children's collaborative learning in a museum with PDAs., , , and . Syst. Comput. Jpn., 35 (14): 54-63 (2004)