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Multiplayer role games applied to problem based learning., , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 69-76. ACM, (2008)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , и . FASE, том 2306 из Lecture Notes in Computer Science, стр. 308-322. Springer, (2002)Language-Driven Development of Videogames: The e-Game Experience., , , и . ICEC, том 4161 из Lecture Notes in Computer Science, стр. 153-164. Springer, (2006)Designing Serious Games for Adult Students with Cognitive Disabilities., , , и . ICONIP (4), том 7666 из Lecture Notes in Computer Science, стр. 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , и . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Welcome message from the Editors-in-Chief., и . EAI Endorsed Trans. Serious Games, 1 (1): e1 (2013)Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments., , , и . Intelligent Tutoring Systems, том 1452 из Lecture Notes in Computer Science, стр. 264-273. Springer, (1998)Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain., , , и . Computers and Education. Towards an Interconnected Society, Kluwer, (2001)Making Understandable Game Learning Analytics for Teachers., , , , и . ICWL, том 11007 из Lecture Notes in Computer Science, стр. 112-121. Springer, (2018)Using Low-cost computer-based simulations in the Spanish National Transplant Procedures., , , , , и . Healthcom, стр. 90-94. IEEE, (2013)